This game is interesting. I really like the color palette for each level, and the background art and promotional art is great. The main mechanic of it getting darker as the level goes on is a good start.
Sadly, it seems as the game goes on it slowly gets shoved to the side and becomes more of a nuisance instead of a challenge. I would have liked to see more mechanics adding on to or expanding it. The first few levels do very well with introducing the mechanic. As well as showing how the heart system works in conjunction with the visibility.
Also, the ghosts and the balls are too similar, I would recommend thinking about how the player deals with the enemies presented and if their approaches differ between them. I really like this game for it's art and music, but better game-play is needed.
I appreciate the criticism! Definitely, there is a lot of mechanical similarity between the ghosts and the balls. If this was expanded this would be changed and a different mechanic would be put in place of the ghosts. I agree with you criticisms and will keep them in mind for future projects! Thank you for playing my game! <3
Kept me hooked all the way through. A really clever idea for the jam's theme with well thought-out level design. Definitely had a good level of challenge towards the end, and I liked how there was some strategy when thinking about the order to pick up the hearts. Music was short but fitted the levels nicely, and I loved (pun intended) the simple story/ending.
I would not be surprised if this is the game in this Jam that one can put the most time into for playing it. A lot of Levels but also quality wise well made. I love the pixel art and atmospheric music. The levels a very well designed. And the hitboxes of those light spheres are incredibly unforgiving!
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hey i thought this game was really cute and i did a video on it ^.^
Thank you! I appreciate it!
This game is interesting. I really like the color palette for each level, and the background art and promotional art is great. The main mechanic of it getting darker as the level goes on is a good start.
Sadly, it seems as the game goes on it slowly gets shoved to the side and becomes more of a nuisance instead of a challenge. I would have liked to see more mechanics adding on to or expanding it. The first few levels do very well with introducing the mechanic. As well as showing how the heart system works in conjunction with the visibility.
Also, the ghosts and the balls are too similar, I would recommend thinking about how the player deals with the enemies presented and if their approaches differ between them. I really like this game for it's art and music, but better game-play is needed.
I appreciate the criticism! Definitely, there is a lot of mechanical similarity between the ghosts and the balls. If this was expanded this would be changed and a different mechanic would be put in place of the ghosts. I agree with you criticisms and will keep them in mind for future projects! Thank you for playing my game! <3
Kept me hooked all the way through. A really clever idea for the jam's theme with well thought-out level design. Definitely had a good level of challenge towards the end, and I liked how there was some strategy when thinking about the order to pick up the hearts. Music was short but fitted the levels nicely, and I loved (pun intended) the simple story/ending.
Thank you!!! <3
I would not be surprised if this is the game in this Jam that one can put the most time into for playing it. A lot of Levels but also quality wise well made. I love the pixel art and atmospheric music. The levels a very well designed. And the hitboxes of those light spheres are incredibly unforgiving!
Couldn't make it too easy! I'm glad you like it! <3
Cute pixel platformer! I love the art and the music was a nice and atmospheric also story was great! Good job.
Thank you!! <3
A fun platformer. I like the mechanic and the ending was lovely. :)